/*
 * SoundEffect.cs
 * 
 * Holds an array of audio clips used as sound effects music
 * 
 * Created for 2011 Global Game Jam
 */

using UnityEngine;
using System.Collections;

public class SoundEffect : MonoBehaviour 
{
    // Inspector Variables
    public AudioClip[] soundEffects = new AudioClip[6]; // array of sound effects for a character

	// Use this for initialization
	void Start () 
    {
	
	}
	
	// Update is called once per frame
	void Update () 
    {
	
	}
}
