Brandon Treadway Homepage

 

This is a list of my Major Game Projects (and links to sites)

Ursula and Ollie - This is a unfinished game that the Athens Chapter of the GGDA began developing as part of the Global Game Jam 2008. My job on this project was an engineer. We were using SDL and Box 2D. I primarily dealt with level loading but also did a little bit with physics. What was completed of the game was done in a 48 hour, non stop development session. A Website has yet to come out for it yet as the game itself remains unfinished. You can checkout the SVN with anonymous read access at svn://gamelab.uga.edu

Global Game Jam 10 - This project was the result of the Athens Chapter of the GGDA. This was the primary project that I was working on.  The key for all games was ‘Deception’.  We came up with a game called Escape from Clown Town.  The idea behind the game is you are a clown trying to escape a whole town of clowns. In order to do this, you must keep yourself disguised from the other clowns. Your make up meter determines whether you aggro the other clowns in the area.  Since the game jam only allows 48 hours to write the game, only some parts are finished. The game is written using Unity3D. My primary role was level loading, collision detection, screen transitions, heads up display, audio loading, and splash screens.  Right now you can play the basic level with some movement and collision. We need to implement: Make-up Fading, Damage from Collisions, timing element, scoring element, and make-up refueling stations.


Source Code Download

Playable Demo

Summer Game Jam 09 - This project was written for the summer Game Jam that we did on our own as the Athens GGDA Chapter. We decided to start a new game that will be available for all platforms and the iPhone.  The concept of the game is still in its early stages and it still doesn’t have a name. The idea is to use a 3D world to make a 2D game. We are using the Unity Game Engine combined with C# scripts in order to write this game. The story for the game is also being written but the basic idea is we have a ship that travels to these different planets in order to acquire the parts needed to survive.  To make it through the levels, the Player must change the views back and forth between a side view and an overhead view. We are considering adding a camera from behind the ship as well too, but this is a later enhancement. As soon as our design team finishes up the design documentation, I will post it hear.  For right now, you can play a demo of the project so far. It’s not much but it shows you the basic idea we are going for with the camera  switching.


Playable Demo

Global Game Jam 2011 - This project was the result of the GGDA. It was made during the 2011 IGDA Global Game Jam.  The game was developed using the unity game engine. The primary scripting language that we used was C#. The art assets were made with Photoshop.  The team consisted of 5 Engineers from UGA, 4 Artists from Savanna College of Art and Design Atlanta Campus, and 1 sound Engineer from UGA. The theme for the Game Jam this year was “Extinction”


SuperMegaTurboX64Box is an exploration of the birth, life, and death of mechanics, platforms, and aesthetics of game systems. It is also about the consequences of what you chose to play and the long term life of the game industry.


Play Online Version

Download Windows Standalone

Download Mac Standalone

Download Source and Assets


Fall Game Jam 2011 - This project was done at the fall Game Jam hosted by SPSU Sept 23 - 25, 2011.  The theme for the jam was ‘Overload.’ In our game you play a redneck driving a truck trying to stop a power reactor from overloading.  You do this by driving to checkpoints and activating a Tesla Coil on top of your truck to surge the tower. Your Truck runs on methane gas which is refueled by running over cows. Be sure to look at the cute pandas. As time goes by, the game will get harder. Our game placed 3rd in the competition


Control the truck with arrow keys or W, A, S, D. Left (A) and Right (D) steer the truck. Up (W) will throttle up the truck and Down (S) will throttle down. Use the left mouse button or left CTRL to activate you Coil when you are in the checkpoint.


Play Online Version

Download Windows Standalone

Download Mac Standalone


Global Game Jam 2012 - This project was done at the 2012 Global Game Jam hosted at SCAD Atlanta on January 27-29, 2012. This year the theme was simply a picture of the ‘Ouroboros.’ The name of our game is Omnomoros. The game was designed for 2 players. The first player starts as the man on the back of the Ouroboros while player two starts as the Ouroboros. The player that is playing the man is trying to catch up to the head of the Ouroboros in order to kill it while at the same time, the player that is playing the Ouroboros is trying to eat the man. When a player accomplishes their task, the roles are swapped. This goes on forever keeping to the idea that the Ouroboros can signify infinity.


Player abilities:

  1. Run

  2. Jump - to jump over shockwaves

  3. Switch between Inner and Outer sides of the Ouroboros


Ouroboros abilities:

  1. Small Bite - Sends shockwave to slow player down

  2. Big Bite - covers more ground but take longer

  3. Inner Spikes - Release the spikes on the inner part of the Ouroboros

  4. Outer Spikes - Release the spikes on the outer part of the Ouroboros


The game was developed on the Unity 3D game engine. Myself and Stephen Borden were the only programmers involved on the team. Below you can download a standalone version (best played in 1020x768) or play the online web version. Note: the 1 Player AI is not very good as it was done in the last 30 minutes and was unable to be tested and perfected so play the 1 Player mode at your own risk.


Play Online Version

Download Windows Standalone

Download Mac Standalone


SPSU Fall Game Jam 2012 - This project was done at the SPSU Fall Game Jam 2012.  The theme for the Game Jam was “Eye of the Beholder.” Our team took this in very literal sense and used common phrases such as “Beauty is in the eye of the beholder.” This gave us the idea of a puzzle based game with perception being the key mechanic. The idea is that you are on a space station and some weird toxin has been release that allows you to see in 2 perspectives. In order to get through the puzzles, you will need to use stations that can change your perspective. Some items, walls, and pickup’s will shift in and out of view depending on your perspective. This is a first person style puzzle game.


Player abilities:

  1. Move and Jump (W, A, S, D, Space)

  2. Move the mouse to look around. Click on object to interact with them

  3. Use the ‘E’ key in a portal to change perspectives.


The game was developed on the Unity 3D game engine. I was the lead programmer of a team consisting of: 3 Programmers, 6 Designers, 3 Artists, and 1 Audio Engineer. Below you will find links to the Downloads and web versions.


Play Online Version

Download Windows Standalone

Download Mac Standalone


 
 

This list contains mostly School and Game Jam Projects. To see my contract game projects Please visit the contract work Page.